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In his talk interaction designer and digital artist Andreas Refsgaard describes how machine learning has become an integrated part of the practise.
By enabling people to decide upon and train their own unique controls for a system, the creative power shifts from the designer of the system to the person interacting with it.
Using machine learning to make unconventional connections between inputs and outputs Andreas has made projects where games are controlled by making silly sounds, music is composed by drawing instruments on paper and algorithms are trained to decide what is funny, funky or boring.