Kyle McDonald works with sounds and codes, exploring translation, contextualization, and similarity. With a background in philosophy and computer science, he strives to integrate intricate processes and structures with accessible, playful realizations that often have a do-it-yourself, open-source aesthetic. Kyle is a regular contributor to open-source arts-engineering initiatives such as OpenFrameworks, having developed a number of extensions which provide connectivity to powerful image processing and computer vision libraries. For the past few years, Kyle has applied these techniques to problems in 3D scene capture, first using structured light techniques, and later with the Microsoft Kinect sensor. Kyle’s camera-based artworks range from the hyper-formal to the tactical and interrogative. He is currently wrapping up his work from his Guest Researcher residency at the Yamaguchi Center for Arts and Media, Japan.