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Tag: Design

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  • Nick Law: Deep Simplicity – Designing our Way Out of Complexity

    While the internet has created infinite opportunities, it has also created chaos. Solving this complexity crisis is a design problem.

  • Liveblog: Nick Law on the need for Deep Simplicity in marketing and design

    By Adam Tinworth

    We're surrounded by complexity, and we crave simplicity. But shallow simplicity satisfies nobody. You need to understand the complexity to deliver products and services with deep simplicity, says Nick Law.

  • From user-centricity to life-centricity

    By Martin Recke

    Our industry is on the move from user-centricity and consumer-centricity to life-centricity. But what does it mean?

  • Christopher Böhnke: weaving Fjord Trends 2022

    By Adam Tinworth

    We’re creating a new fabric for our lives, post-pandemic. Fjord’s Christopher Böhnke explains the five threads that will make up the next phase of our lives.

  • My summertime reading book list

    By Matthias Schrader

    Matthias Schrader stacked up his personal list of thought-leading book picks for this summer.

  • Ben Sauer: making the case for slower digital decisions

    By Adam Tinworth

    The digital world has become obsessed by speed. But sometimes, when you move fast you break things…

  • Meet the NEXT18 Designers: Vincent Schwenk

    By Vincent Schwenk

    On the one hand, good design comes from creating a visually pleasing image and on the other hand it should tell a story.

  • Meet the NEXT18 Designers: Bräutigam & Rotermund

    By Juliane Hennig

    Good design is focused and it makes things look effortless and logical. Good communication design puts the message first and communicates it in a memorable way.

  • Digital mindfulness is about human values as design goal

    By Martin Recke

    There is a playbook for the next Facebook, and whoever cracks this will reap huge rewards.

  • Digital needs to grow up: and that means learning ethics

    By Adam Tinworth

    Right now, the digital world is behaving like a spoilt toddler, doing what it wants without thought of consequences. It's up to us to teach the digital world how to build new tools that are both ethical and responsible.

  • Redesigning Education

    By Martin Recke

    We've talked a lot about user-centric design and its sibling, human-centred design. It's time to apply what we've learned and redesign our education system.

  • Happiness Is a Warm Gun

    By Martin Recke

    In 2017, we've talked a lot about why digital (products) suck(s) and what we can possibly do to make things better. One pretty clear lesson from the past year is that we have to change our design objectives.

  • Happiness by Design means designing for contentment

    By Adam Tinworth

    Designing for happiness is a terrible, terrible idea. And all the serious thinkers who have written about the idea know it.

  • An Immersive Experience that doesn’t suck

    By Martin Recke

    Let's shift perspective to the user’s point of view and talk about immersive experience instead of vr, ar, or mixed reality.

  • Designing a world we want to live in

    By Martin Recke

    Product design has undergone several iterations over the past few decades. It’s time to move on and take the step to humanity-centred design.

  • Sebastian Deterding: Designing for the Good Life

    By Adam Tinworth

    We've built fantastic tools for productivity and work - and yet, we're more stressed and tired than ever. Could we be fetishising productivity, and do we need to design for something higher?

  • Hamburg’s Elbphilharmonie: birthing acoustic joy from digital algorithms

    By Adam Tinworth

    Hamburg's latest attraction, the Elbphilharmonie, has taken a digital approach to creating the perfect analogue acoustic experience

  • Golden Krishna: Service Instead Of Software

    Interview with Design Strategist & Author Golden Krishna

  • How to design products that people love?

    The finest designers explore which methods, tools and tricks they use to understand our behaviour and how we all can design products, we want to use every day.

  • VIRTUAL MOBILITY – DESIGNING EXPERIENCES THAT MOVE

    Nils Wollny shows how immersive technologies influence the automotive industry and explores how V-Mobility might grow into a whole new business sector.

  • THE BEST INTERFACE IS NO INTERFACE

    Golden Krishna challenges our world of nagging, screen-based bondage, and shows how we can build a technologically advanced world without digital interfaces.

  • NEXT16: Facebook’s Jason Cale on connected teams and connected work

    By Adam Tinworth

    Warning: Liveblogging. Prone to error, inaccuracy and terrible crimes against grammar and syntax. Post will be updated over…

  • NEXT16: How to design products people love

    By Adam Tinworth

    How do you build greta product that really connect with people emotionally? You have to challenge how you think about design and its role in product development.

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